This was my first contact with game jamming and one of my earliest experiences with actually creating a digital game at all. The game is about a ghost trying to scare his still living girlfriend’s new boyfriend out of her life.
The player scared the girlfriend and is closing in on the games fail state
My contributions to the game consisted of among other things storyboarding, creating art for the level, character animation and the design of the actual level.
The player lost, and everyone else is happy.
Although we might have made one of the more dull games in the history of game jams I am still proud of the storytelling we managed to pull off. There is a poetic beauty in the fact that the player is essentially a bad ghost whose best case scenario is a tale where everyone else ends up in tears. It offers a welcome twist on the simplistic view of the player as the obvious hero in a game.